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Text File  |  1995-01-07  |  6KB  |  104 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                      24.16         HARD_ONLY                    ;4 ;This item is inocuous
  8. SERGEANT                     42.29         MEDIUM_AND_HARD               7 
  9. TROOPER                      18.12                                      ;3 ;This item is inocuous 
  10. IMP                          84.57                                       14 
  11. SERGEANT                    138.94                                       ;23 
  12. IMP                          66.45         HARD_ONLY                     ;11 
  13. IMP                          60.41         MEDIUM_AND_HARD               10 
  14. DEMON                        69.46         MEDIUM_AND_HARD               5 
  15. SERGEANT                      6.04         DEAF/AMBUSH                   1 
  16. SUPERSHOTGUN                  1.29                                       1 
  17. MEDIKIT                       5.15                                       4 
  18. IMP                           6.04         DEAF/AMBUSH                   1 
  19. CHAINGUN                      1.93         MEDIUM_AND_HARD               1 
  20. CACODEMON                    50.73         MEDIUM_AND_HARD               3 
  21. POTION                       13.53         DEAF/AMBUSH                  ;21 ;This item is inocuous 
  22. IMP                          12.08         DEAF/AMBUSHHARD_ONLY          2 
  23. SUPERSHOTGUN                  1.29         EASY_ONLY                     1 
  24. IMP                          18.12         EASY_ONLY                     3 
  25. CLIP                          0.32         HARD_ONLY                     1 
  26. CACODEMON                    33.82                                       2 
  27. SERGEANT                     24.16         HARD_ONLY                     4 
  28. BARON                        18.12                                       1L
  29. SHELLS                        3.22                                       5 
  30. TROOPER                      12.08         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  31. DEADPLAYER                    0.16                                       1 
  32. POOLOFBLOOD                   0.12                                       1 
  33. STIMPAK                       1.93                                       3 
  34. BARREL                       18.13                                       5 
  35. FLYSKULL                      3.63         HARD_ONLY                     1 
  36. FLYSKULL                      7.25         MEDIUM_AND_HARD               2 
  37. SPECTRE                      13.89         DEAF/AMBUSHHARD_ONLY          1 
  38. SPECTRE                      13.89         DEAF/AMBUSH                   1 
  39. SPECTRE                      13.89         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  40. BULLETS                       2.58                                       2 
  41. GARMOR                        1.93                                       1 
  42. HELMET                        3.22         DEAF/AMBUSH                  ;5 ;This item is inocuous 
  43. HELMET                        1.93                                      ;3 ;This item is inocuous 
  44. CHAINSAW                      1.29                                       1L 
  45. SHELLBOX                      0.64         EASY_AND_MEDIUM               1 
  46. SHELLS                        0.64         HARD_ONLY                     1 
  47. BLUEBALL                      0.97                                       1 
  48. SHELLBOX                      1.29                                       2 
  49. CLIP                          0.97                                       3 
  50. SHELLBOX                      0.64         MEDIUM_AND_HARD               1 
  51. INVISO                        1.29                                       1 
  52. STIMPAK                       0.64         DEAF/AMBUSH                   1 
  53. SHELLS                        0.64         MEDIUM_AND_HARD               1 
  54. ;                                            
  55. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  56. ;                                            
  57. ; At run-time this value is used to adjust the
  58. ; Max#of variable based on the population of
  59. ; the level being modified.  Using the strict 
  60. ; standard requires that one or more of the   
  61. ; items in the list above not have a specified
  62. ; maximum number of objects.                  
  63. ;                                              
  64. PER    170   ;Strict standard for exact placement 
  65. ;PER    144   ;Lowered Standard for easy placement
  66. ;                                            
  67. ; Deleting any of the PRESERVE lines will mean that
  68. ; the objects will not be taken from the original  
  69. ; level.  You will have to supply your own above. 
  70. ;                                            
  71. PRESERVE    PILLARS                          
  72. PRESERVE    LAMPS                            
  73. ;                                            
  74. ; THRESHOLD determines what a MEGA-GOODIE is.  
  75. ; MEGA-GOODIES are used to make the level fair 
  76. ; if the generator places a lot of enemies in  
  77. ; the level.                                   
  78. ;                                              
  79. THRESHOLD    75                                  
  80. ;                                              
  81. ; I.Q. Determines how intelligently the program  
  82. ; places objects in the effort to defeat you.   
  83. ; 250 is the default if it is not specified here. 
  84. ;                                              
  85. I.Q.    250                                 
  86. ;                                              
  87. ; EVEN sets the point at which the program must begin 
  88. ; placing MEGA-GOODIES into the level, on the   
  89. ; basis of the hardest difficulty rating.          
  90. ; The MEGA-GOODIES give you a fighting chance,  
  91. ; setting the value lower or <500 will increase the number
  92. ; of MEGA-GOODIES available to you in a the level. 
  93. EVEN    500                                 
  94. ;                                              
  95. ; If SPREAD is not set to a low value then
  96. ; a given sector may accumulate too many objects 
  97. ; this often makes the level impossible to finish
  98. ; or just ugly-looking.  Setting the value too low
  99. ; could make it difficult to place objects within
  100. ; a given wad file.
  101. ;                  
  102. SPREAD    15                                  
  103. ;                                              
  104.